Earlier this week at Gamescom 2024, NVIDIA announced that Dragon Age: The Veilguard would support ray tracing effects on PC alongside DLSS 3 (Super Resolution and Frame Generation). Yesterday, the studio dived more deeply into the realm of PC features and optimization, confirming other upscalers (AMD FSR 2.2, Intel XeSS), support for Ultrawide displays, uncapped frame rate, and a Field of View slider despite the third-person view. They also briefly touched upon ray tracing, mentioning options like ray traced reflections, ray traced ambient occlusion, and Ultra ray tracing. Today, I had the opportunity to check out Dragon Age: The Veilguard […]
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