RTGI, not to be confused with NVIDIA's RTXGI SDK which was recently updated to version 2.0, is Pascal Gilcher's famous ReShade screen space ray tracing shader. The German graphics modder and former NVIDIA employee rose to fame when he released it in May 2019, providing PC gamers with an easy way to improve the lighting of older games at an acceptable performance cost. Since then, countless ReShade presets powered by RTGI have been created for compatible PC games, many of which we've covered here on Wccftech. Meanwhile, Pascal Gilcher has continuously improved the shader for his Patreon backers. Three months […]
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