Today is the day that Diablo IV gets its ray tracing update, which was developed in collaboration with NVIDIA. Blizzard has released a detailed explanation of each improved effect, starting with shadows. By default, with the rasterized method, shadows are way too hard and stark. When enabling ray tracing, they get much more sparse, soft, and realistic as they get further away from the object they were cast from, as you can see in the screenshot comparison below. The other major ray traced effect added to Diablo IV is reflections. For instance, spell effects and even distant environmental objects that […]
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