Following the stunning The Witcher 4 demo shown during the State of Unreal presentation earlier this month, Digital Foundry's Alex Battaglia had the unique opportunity to fly to Poland and meet CD Projekt RED (and Epic) to discuss what went into the demo and what kind of work the studio has ahead of itself for the full game. During the lengthy interview, Charles Tremblay, VP of Technology at CD Projekt RED, revealed that the team switched to a console-first approach to development to achieve its ambitious goal of delivering an open world game with hardware ray tracing running at 60 […]
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