An Immortals of Aveum Unreal Engine 5.2 upgrade is inbound, developer Ascendant Studios has revealed.
The title is currently running in version 5.1 of Epic's game engine, and the studio has now revealed its plan to upgrade to version 5.2, which will offer visual and performance improvements across the board. In a blog post, the studio reveals that the team intends to improve "lighting detail around characters and visual fidelity of animations" through Lumen. In addition, by upgrading Nanite, the studio aims to "enhance overall game visuals as well as faster geometry calculations that can help further reduce pop in".
Interestingly, in the blog post, Ascendant Studios also revealed that it plans to begin work on its "next project" within Unreal Engine 5.3. "Our studio’s journey continues as we update Immortals of Aveum to UE 5.2 and begin work on our next project in UE 5.3", the blog post reads.
Today, during Unreal Fest '23, the studio will be talking about the founding of the studio and the development of Immortals of Aveum.
Immortals of Aveum is available worldwide now for PC, PlayStation 5, and Xbox Series X|S. Here's what we wrote about the first-person magic shooter in our launch review in August.
"The surface-level appeal of Immortals of Aveum’s world extends to its presentation. As mentioned, the game is built on Unreal Engine 5 and can look fairly striking at times, with detailed environments and impressive lighting. That said, nothing feels particularly believable or lived in with most environments sticking to those overly-familiar fantasy tropes. At times the game can feel like a tech demo for UE5, or at least it would if it performed better. On PS5, Aveum only offers a single visual mode, and while it targets 60fps, the game doesn’t always stick the landing with some noticeable slowdown. FSR upscaling also seems to be putting in some serious work, with some scenes having an oddly washed-out, blurry look to them. For our PC performance test, head to this article."
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