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Armored Core VI Runs Better On PlayStation 5 With PS4 Pro Build; PS5 Version Lacks Compiler Optimizations

Armored Core VI: Fires of Rubicon

Armored Core VI Fires of Rubicon runs well, for the most part, on PlayStation 5, but it seems like there's a very simple way to make the game run at steady 60 FPS at a small cost in visual quality.

As reported by well-known hacker Lance McDonald on X/Twitter, the PlayStation 4 Pro build of the game actually runs at steady 60 FPS on PlayStation 5, making for a much smoother experience. This is the same as Elden Ring, whose native PS5 version didn't run as well as the PS4 Pro build.

Interestingly, Lance McDonald discovered why both Armored Core VI Fires of Rubicon and Elden Ring run worse on PlayStation 5 with their native builds. Apparently, the PS5 builds have no compiler optimizations, something that impacts performance considerably.

Not counting the usual technical wonkiness typical of FromSoftware titles, Armored Core VI Fires of Rubicon is a solid game and one of the series's best entries, as Kai highlighted in his review of the PlayStation 5 release.

Armored Core VI Fires of Rubicon is without a doubt one of From Software's most unique and polished experiences in the last decade. However, there's a certain expectation of AC Pilot skill getting into the cockpit that even making it through until the final chapter requires an established familiarity far above and beyond any Soulslike pedigree.

Armored Core VI Fires of Rubicon is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide.

Written by Francesco De Meo

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