The upcoming Fallout 4 DLSS 3 mod has been shown off in action by modder 'PureDark', and it looks promising.
Late last year, it was announced that various older titles such as Skyrim, Resident Evil Village, and Fallout 4 would receive unofficial NVIDIA DLSS support. As shown off by modder 'PureDark' back then, these DLSS mods will not only improve the titles' performance but also their visuals.
Earlier this year, the modder announced that he was working on a DLSS 3 mod for Bethesda's Skyrim as well as a DLSS 3 mod for The Last of Us Part 1 and the previously covered Elden Ring DLSS mod. Going by what we've seen so far from these unofficial upscaling modifications, they offer noticeable performance boosts without sacrificing graphics quality.
Over the weekend, 'PureDark' has now demonstrated how Fallout 4 runs with his upcoming DLSS 3 mod. This is merely a demonstration at this point, and we aren't sure when the mod will be made available for public release just yet. Going by this demonstration, however, it's clear that Fallout 4 really benefits from frame generation. With the mod enabled, we can see a constant 60FPS within the, whereas we could see clear framerate drops to 50FPS when not using this mod. This is a known problem with Fallout 4, especially when running the game with various mods enabled during large-scale scenes. Check out the demonstration video below and judge for yourself:
Fallout 4 is available globally now for PC and consoles. The game was released back in 2015. Here's what we wrote about the game in our launch review back then:
"Fallout 4's general performance, though, can't be fully commended", Alessio Palumbo wrote. "Early in the game everything runs smoothly, but the true performance test happens in the ruins of the old Boston, which are filled with lots of buildings casting shadows. There, performance crumbles to low 30FPS even with a powerful GPU such as the GTX 980Ti, which made me shy away from that zone as much as possible. Elsewhere in the game performance is quite satisfying, but that's arguably because there are few, if any, buildings and/or characters in sight most of the time."
He added, "Overall, it's not a disaster mainly because the problem is concentrated in that particular zone, but gameplay in there is definitely impacted unless you are willing to dial back settings like shadow distance and shadow quality. With a PC worth well over 1000€, though, this should not be needed."
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