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Kojima Isn’t Involved With Metal Gear Solid 3 Remake, Konami Says; Devs Working With Virtuos

metal gear solid 3 remake

Konami has said that Hideo Kojima, the creator of the Metal Gear series, isn't involved with the upcoming Metal Gear Solid 3 Remake.

We already saw this one coming, but Kojima and Metal Gear art artist Yoji Shinkawa, aren't helping out on Konami's upcoming remake. The highly-anticipated remake of Snake Eater was announced during Sony's PlayStation State of Play event last week, and IGN managed to talk to the team behind the remake. So how's working on the title then? According to a Konami spokesperson, the game is being handled by Konami devs who have been "involved in the production" of previous games in the franchise. The spokesperson added that this team will be assisted by porting studio Virtuos - which has been "involved in the production of previous entries in the Metal Gear series."

Late last year, rumors about Virtuos helping out on the then-rumored remake reheated when the studio mentioned Konami as one of its clients. As most of you will know, Virtuos has been known for some amazing ports, including the Nintendo Switch versions of Dark Souls Remastered, L.A. Noire, The Outer WorldsBioShock The Collection, and XCOM 2.

Kojima cut ties with Metal Gear publisher Konami back in 2015 following disagreements over the use of Kojima's name and his position at the publisher. Kojima's last Metal Gear game remains Metal Gear Solid 5: The Phantom Pain, which was released back in September 2015. Following Kojima's departure from Konami, the gifted designer started his own studio, Kojima Productions, and released Death Stranding for PlayStation and PC. He's now working on a sequel and a yet-to-be-detailed Xbox cloud-powered game.

Released in 2007 for the PlayStation 2, Metal Gear Solid 3: Snake Eater is considered to be one the best (possibly THE best) entries in the Metal Gear series, and one of the best games ever created. We'll update you as soon as more information about MGS3 Remake comes in.

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