A few hours ago, Naughty Dog and Iron Galaxy released another meaty (8.6 GB in size) patch for The Last of Us Part I PC. The new update, version 1.0.3, comes with a lot of visual, audio, and user interface fixes.
First of all, the game features two new audio compatibility options. The first one, called Audio Output, lets users select which sounds are played through the spatial sound driver from Windows if there is one. This setting is meant to improve audio clarity in The Last of Us Part I for those who may hear muffled or excessively quiet dialogues and sounds. The developers recommend selecting Spatial mode in those cases.
The second new audio setting is called Latency. As you can easily guess, it allows the tweaking of the brief delay between audio request and audio play. Higher latency values are recommended for those using low-end CPUs or if you have any sound distortion issues. You'll have to restart The Last of Us Part I before any changes to this setting are activated.
There's a whole lot of visual fixes, too. NVIDIA users can now expect the DLSS sharpness slider to actually affect the game's sharpness, while AMD users won't have to deal with the corrupted environment bug that sometimes happened with a player character's flashlight if FSR 2 was enabled.
Similarly, a bug that showed worse texture quality than the one selected in the settings has been fixed. Here's the (near) full changelog for The Last of Us Part I PC 1.0.3 patch.
The Last of Us Part I PC was released in late March, sporting a series of technical issues. However, Naughty Dog and Iron Galaxy have been rather quick to patch most of them out.
In other news, there's a first-person mod in the works, though it is unclear if and when it will be released publically.
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